
The second thing that follows from Plarium’s description is that the damage will be reduced one more time: first by 20% from the affinity disadvantage and then by 30% if the hit is weak. This means that if your character has a 50% buff, the final damage will be DMG * 1.5 (buff) * (1 – 0.3) (damage reducing). The damage of weak hits is reduced by 30%, including all bonuses, according to the official Plarium description. Damage and chances will be calculated in a default way. These features don’t work if both opponents have the same affinity or if one of them has void affinity. The chance to deal a Critical Hit is reduced by 15%.A Weak Hit cannot be a critical hit and cannot place any debuffs on the opponent There is a 35% chance that the hit will be a Weak Hit.Damage from the attack is reduced by 20%.There is a 15% greater chance to deal a Critical Hit against targets with a weaker affinity.This chance is calculated for each hit separately There is a 30% chance that the hit will be a Strong Hit.When you attack with a stronger affinity: The developers draw these dependencies as follows.



There are 4 different affinities in RAID: Magic, Spirit, Forceand Void.
